Subsequence looks good on paper, but it's really not that strong unless you're working with a Legendary Binder com or something like that.Ĭataclysm, despite being a mostly terrible tree, is arguably more useful than Harmony anyway, for two reasons: 1) It's very easy to arrange build-agnostic self-healing with things like the Grog Nozzle 2) the few things that are good about Cataclysm are very good. Beyond that, it's up to you whether to run Ruin/Converge, Scorn/Converge, Ruin/Scorn/Converge (only possible at very high levels), or something that goes deeper into Motion (Ruin/Subsequence builds and the like). Between levels 21-45 or so it's a tree that can give you a lot of elemental damage.īasically (and the specifics are spelled out well upthread), every Maya needs Converge. Cataclysm is basically "Skills that don't do enough", "Skills that wreck face on Normal but lose effectiveness in higher playthroughs", Reaper, and Ruin. Harmony can either be dipped into for Sweet Release/Wreck/Res (depending on how far you want to go) or you can specialize in it all the way and be a health tank. Cataclysm + Motion or Harmony + Motion represent almost every high level Maya build because Quicken boosts everything else Maya can do. Tree summary: Motion has decent Tier 1 skills and you should at least give Quicken a trial run once you hit Tier 4. Thoughtlock is a viable alternate strategy if you want to be mind control Maya, but the cooldown penalty means you don't get a lot of benefit out of trying to abuse the increased Phaselock duration with skills like Wreck. Ruin also does good damage on Normal/TVHM. Tier 6: Ruin and Scorn are both great sources of slag. Blight Phoenix does good damage on Normal/TVHM. Life Tap will make it very hard for you to die as long as you're steadily killing enemies, and allows health tank Mayas to survive at high levels. Otherwise the Phaselock duration just isn't long enough to hit multiple targets effectively. Tier 5: You won't get as much value out of Sub-sequence as you would hope unless you combine it with Thoughtlock and Suspension (the one case where I would take Suspension). Sustenance is nice for health tanks (a Maya with a Vitality Relic and a health/Harmony boosting Mod). It's good for any build and is especially effective when combined with elemental DoTs. Reaper is Maya's most reliable damage booster. Everything Maya does is keyed off Phaselocking, and Quicken lets you do more of it. I have a very hard time running any Maya build that gives up Quicken. Converge is great with Ruin, and disrupts packs of enemies for 3-4 seconds even without it. Tier 3: Res is near-mandatory in group games, and Elated is pretty good in groups too. Helios is a decent source of damage on Normal. Immolate's deceptively good - it will get you a lot of extra Second Winds. If you have Wreck and the target is capable of being phaselocked, you will kill that target. Foresight is helpful with Wreck or if you're using a low clip size weapon. Accelerate is nice for scoped weapons and Torgue guns. Ward is solid and makes good use of Amp shields. It gives you access to more on-tap health regeneration that any other low level character in the game. Tier 1: Sweet Release is your best Tier 1 skill. If you're playing with friends you're probably going to want to put more points in to your Harmony tree since Res is very useful. As suggested to me in another thread, Helios & Cloud Kill aren't very useful in TVHM, and completely useless in UVHM. I think Helios & Cloud Kill work fairly well at low levels, but I think they'd work even better with Converge which is, pardon the pun, barking up another tree. As for low level builds, I'm not entirely sure. That's what I consider the "best" build since it got me through UVHM solo. After that I got lucky with a Legendary Siren COM so I threw a point in each of Accelerate & Mind's Eye (since the COM gives +5 to each). This will let you spam your Phaselock every 7-10 seconds depending on your Artifact and your COM and should take you up to level 61. Then go back to your Motion tree for 5 points in Sub-sequence. Then go back for 5 points in Immolate, which should unlock Ruin. Then jump to Chain Reaction, then Reaper. If you're planning on eventually doing UVHM, you then go to town on your Cataclysm Tree. This will let you unlock Quicken which when you've got 5 points in it will drop the recharge of Phase Lock by 30%. Then get Converge and 4 points in Inertia. After that 5 points in to Suspension for your Phaselock to last longer. I'd follow that up with 5 points in Ward, for more shields/faster shield recharge. I'd start with Sweet Release as the Healing is very nice at the beginning. Level 15's a little low and the lower levels are more about just staying alive.
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